About

About

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REMEMBRANCE is an addition to Leslie’s previous evidence-based, award-winning games. Leslie designed REMEMBRANCE to help us to deal with the unbearableness of grief, and to help to make it bearable.

REMEMBRANCE contains gentle guided conversation questions, healing quotes on loss, drawing prompts and group interactions, appreciation heart jewels, and a pad of paper and colored pencils  – for people to ‘play” with family, loved ones and friends, even strangers.
As each life is unique, so is each grief.

Death brings us face to face with our full humanity.

REMEMBRANCE was created to access deep levels of soulfulness that allows healing to take place, and to provide an atmosphere where everyone feels they can have all of their feelings. It is better together, than alone.

Here is the rare opportunity to remember, share and speak on many aspects of the life of the person you have lost, as well as to gain new understandings on how you have been shaped and impacted by this person’s life.

There is no time frame on healing.

I truly hope REMEMBRANCE will help to get you through this dark night. In the end – although our grief, guilt, what ifs, may loom large……

Love is Eternal and Forever 🪷

CONTAINS

  • 120 Conversation Questions
  • 60 Healing Quotes
  • 30 Soul Expressions
  • Pad of blank paper
  • Box of 12 colored pencils
  • Appreciation Jewels in satin pouch
  • Lots of Love and Care

About

Leslie Robinson

Through 35+ years of service / work in underserved and marginalized communities nationally, as a Social Worker, Therapist, Facilitator, Clinical Supervisor, Program Developer, Program Director, Workshop Leader, Speaker and Presenter, I have dedicated my life to helping people to explore their inner lives, and to provide unique ways for them to experience their humanity and value through authentic connection with others, as well as to gain support, compassion and validation.

My mission in life is to provide resources for as many people as possible to finally have a way to heal, and to be seen, heard and known to people in their own lives.

My games, to include REMEMBRANCE, provide a resource for levels of vulnerability and humanity rarely experienced, as well as to have indispensable dialogue.

Between the ages of 24 and 28 I lost my mother, my closest childhood friend and my closest adult friend. I felt like I was swathed in darkness, and there was no light. Most of my closest connections were gone and I felt like I was dying. And worst of all, there was almost no one to talk to about my losses – to process or to share even the good memories, even the lessons learned, even the beauty I gained from the person I lost.

We, as a society, bury the dead and often relegate our departed to the way back burners of memory. I hope REMEMBRANCE will be a salve and a solace that can change this by bringing forth new understandings and insights, stronger connections among the living, and as a support to celebrate and honor the life of the person we lost.